Sunday 24 April 2011

[N696.Ebook] Fee Download The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner

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The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner

The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner



The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner

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The Making of Prince of Persia: Journals 1985 - 1993, by Jordan Mechner

Before Prince of Persia was a best-selling video game franchise and a Jerry Bruckheimer movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Also available as an ebook, Mechner’s candid journals from the time capture his journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry… and the creative, technical and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.

  • Sales Rank: #340345 in Books
  • Published on: 2011-12-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.00" h x .75" w x 5.25" l, .76 pounds
  • Binding: Paperback
  • 330 pages

Review
"An unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read." -- D.B. Weiss (Game of Thrones)

"Jordan's journals are remarkable. A great inspiration." -- Will Wright (The Sims)

"Sobering and inspiring." -- John August, screenwriter (Big Fish)

About the Author
Jordan Mechner is a game designer, screenwriter, filmmaker, and graphic novelist. He created the games Prince of Persia, Karateka, and The Last Express, and wrote the first screenplay for the movie Prince of Persia: The Sands of Time.

Most helpful customer reviews

10 of 10 people found the following review helpful.
Fantastic Memoir
By Jason Nutt
When I was 11 years old and wasting hours playing KARATEKA on my friend's Apple IIe, I had no idea that a video game could have an author. Movies? Sure. Books? Of course. George Lucas made movies, Stephen King wrote novels, and, well... video games just sort of happened, right? How wrong I was. Jordan Mechner's new book, drawn from his personal journals from the late '80s/early '90s, chronicles the development of his classic PRINCE OF PERSIA, a landmark in the world of video games. Starting with his initial spark of an idea in the wake of KARATEKA's success, Mechner depicts POP's slow birthing process as well as his clashes with the corporate culture of software development and his dalliances with Hollywood as he attempted to simultaneously jumpstart his career as a screenwriter. The book is a fascinating look back at the realm of personal computing and gaming in the Reagan era; anybody who grew up in that time will probably get a warm fuzzy feeling at the mere mention of the original Mac, the Commodore Amiga, the Atari, the NES. But this isn't a nostalgia piece: along the way, we also get Mechner's intriguing theories on story as they apply to video games, and the journal entries provide an illuminating look at his solutions to problems that popped up as he crafted the narrative and game mechanics of PRINCE OF PERSIA. All in all, this is a must-read for old school video game aficionados, current game developers and anybody in a creative profession who's looking for a little inspiration.

7 of 8 people found the following review helpful.
Inspiring
By Sharad Cornejo Altuzar
This is a great book. If you are in the least interested in how video games are made you should buy this. This book relates the journey of the creator from the initial conception of Prince of Persia all the way to the sequel (PoP 2). You can see the self-doubts that the author has and the frustration when things don't go right. You can also share his joy when the game is a success.

Something that really amazed me was realizing that Prince of Persia was the work of one person! Just one person with a vision and a lot of work. Very motivating for indy game developers.

4 of 4 people found the following review helpful.
A story, a struggle, a fight, a personal behind The Greatest Game of All Time.
By Rawitat Pulam
This book is great enough for me to write a review, after not reviewing anything in Amazon in years.

It tells a story. A real story behind A Greatest Game of All Time. This is not a 'success story' as we can easily find in a lot of creation/innovation myth. It's not a story of Prince of Persia creation, but a story of Jordan's life as he was creating Prince of Persia. It reveals everything, struggles, supports, wresting, workarounds, conflicts, dilemmas.

I had long for a book like this, a "real" story behind a mega-successful project. Read it cover-to-cover in practically one sit. Can't put it down. A good reading day spent and it brought back a will to work on my next software project.

Highly recommended, without any reservation.

See all 61 customer reviews...

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